The Building Game without Building
(there's too much of that anyway)
Are you tired of hating the buildings around you? Do you just want to tear them all down? Yes?
In that case, this game is the one for you! Tort is the building game without building. The game where buildings don’t happen because of your legal prowess! Play tort with your friends, family, and even enemies.
Tort. The building game without building. Available soon on the shelves of your local Target. Or, if you live in Cambridge, a Target very far away.
TORT is a card game about agency; the users, the architecture or the architect? The conversation is rearticulated in a way that way that situates the locus of agency in a frame of interactions between the end users of the buildings and in turn the inhabitants of the built environment. It brings two aspects of world building together, ridiculous but still active laws from a diverse range of places, and design briefs inspired by existing projects that can possibly be situated in a range of contexts. By deciding from a fixed set of varying laws, players choose and make a case for which is most applicable to not get a building built. They leave after a series of humorous yet educational game plays with the understanding of a perhaps obscure set of entanglements that they will not have been concerned with otherwise, if they had not been positioned to justify the application of the laws in their arsenal against building projects. This game emerged from ideas discussed by Michael De Certeau, discussing agency within design of the built environment and the population's consumption of space. De Certeau discussed the idea of "challenged assimilation", where populations accept the urban environments that are imposed upon them but assimilate them into their own cultural patterns. However this game inverts this narrative, proposing: what if communities were given the opportunities to fully reject new urban proposals before they are ever implemented.
As players engage with the game, the questions that should permeate are:
Who are the 'unseen' actors that will be affected by this building project and how does architecture intentionally or unintentionally affect them?
How are existing policies and laws accounted for in building projects?
How can the public renounce new building proposals and take agency over their urban environments?
How can vested interests in the built environment diverge ?
You begin by distributing 4 cards to every player. Whoever’s birthday occurred most recently plays as the judge first.
The judge pulls one brief card and one site card from the decks, turning them right side up for all the players to see.
If the brief card is a regular card, all players who are not judge need to select one of their law cards that they believe would be viable in preventing the construction project from taking place, placing their chosen cards facedown.
Judge flips all chosen law cards over, listens to the reasoning for the selections, and picks their favorite. This may be the card they feel makes the most sense, or perhaps the most outlandish one, or the least logical, it is up to the judge to pick subjectively.
It then becomes the turn of the player to their left to play as the judge, while the other players their hands in order to have 4 cards each.
If the card is a community card, which can be spotted by its inverted coloring, all the players become a part of a jury, needing to all place cards and then collectively come to a consensus on the card selection.
If a player’s card is selected, they place the card faceup near their end of the table. If they are the first to collect one card, they can place the letter “T” in the center of the table. If they are the first player to amass two cards, they may place the “O”, and so on. The winner of the game is the player who completes the “tort” by being the first to have their card be selected four times thus having prevented the largest number of construction projects from being realized.
Watch some gameplay here: