HOUSE OF CARDS
a shape grammar
A shape grammar exploration into the design space offered by the folding and cutting of playing cards.
4.521 Visual Computing
Playing cards have been used to create assemblies for as long as they existed, both in physical and in-game contexts. This project examines new architectural possibilities for playing cards using slots and folds. Two card types create the assembly - the trump card with 4 slits and the wild card with a fold and 2 slits. Using the spatial relationship "follow suit" within the context of the two rules, a design space of 32 options is created and explored.