2022

HOUSE OF CARDS

a shape grammar

A shape grammar exploration into the design space offered by the folding and cutting of playing cards.

CONTEXT

4.521 Visual Computing

MIT SA+P

SOFTWARE

Rhinoceros3D

COLLABORATORS

Jeonghuyn Yoon

SUPERVISORS

Terry Knight

 

Playing cards have been used to create assemblies for as long as they existed, both in physical and in-game contexts. This project examines new architectural possibilities for playing cards using slots and folds. Two card types create the assembly - the trump card with 4 slits and the wild card with a fold and 2 slits. Using the spatial relationship "follow suit" within the context of the two rules, a design space of 32 options is created and explored.